Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.Įach galaxy is packed with life and activity. Galaxies are so deep, fun and immersive that you won’t want to finish the game. ![]() Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.ĭistant Worlds is a vast, pausable real-time 4X space strategy game. Switch between different customization sets with a couple of mouse clicks from the main game menuĬomprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detailĪ new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.ĭistant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. Set up your own storyline in a custom map with triggered events and custom victory conditionsĪdd story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)Ĭan replace most of the user interface icons and sound effectsĪdd your own custom help files to the in-game Galactopedia Powerful new event system accessible from a considerably-upgraded Game Editor. Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy) There’s also tactical ground combat to think about and you’ll have to outfit your fleet accordingly if you want to succeed along those lines.Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more Some ship components require power…will you place a power plant next to it, or centralize your power plants and run cables throughout the ship? You can even adjust the firing arc manually on some of the weapons, though it’s important to note that some of the more powerful ones are fixed and don’t rotate. ![]() ![]() Where you put these parts actually does matter, and you’ll have to take ship design into consideration as you’re plopping these parts onto the available spaces. ![]() While you can’t design the chassis from the ground up like in “Galactic Civilizations II”, you can assign various parts you’ve unlocked via tech to preset chassis. The real excitement comes with the shipyard tool, as it allows you to custom design your own ships. You can select ships and tell them to go to particular points on the map, utilizing any projectors (think roads, but in space) along their route. Real-time gameplay makes combat fairly interesting, turning it more into an RTS as opposed to scripted battles.
0 Comments
Leave a Reply. |