An owner of a 10×10 estate probably would not be able to see the full extent of their estate in one view, which is something that you definitely want as a land owner. A wider view would allow you to see more of your plots and the plots around you. The one thing that I wish we could do with this view is zoom out further. It also allows for you to see the general direction of your Axies. This view is good for eyeing up your general area and whoever owns the land around you. The next view is the medium zoomed out Map view. This view is good to play the basic functions of the game, as in collect resources, decorate your plot, move around, or find Chimera to battle. The first is just the basic view of your Axie and the land plots around you. When playing the game you quickly realize there are multiple map views that allow you to travel around Lunacia. Map, Home, and Settings at the top right of the screen The ‘tab’ key also has this functionality, again, making it fast to switch amongst your Axies. There is no wasting time trying to find/switch to each of your Axies. This makes it easy if you have one Axie in Luna’s Landing, one at your home plot, and one at the local resource node. You can easily switch from Axie to Axie and the camera view travels instantly to their location. I really like the convenience of this layout. Also, there you can find your Axie Inventory and your plots. The Axies you selected are in the top left along with their respective quick key. The layout of the game is clean, as you can see in the picture below. A glimpse of my itemsĪfter selecting your Axies and your land parcel to start the game, you enter the game itself. Since decorating is a major part of the demo ( there is a decorating competition), it is important that the process of decorating creates a good user experience. Even though there were some bugs with regard to placing down items, which is expected with an early demo, the swapping of items in and out of your plot is fairly effortless. What fun would flexing your mystic items or your decorated plot be if your neighbors couldn’t see them clearly? Chimera, Kyber Stone, and Beast Plushieįurther with items (aka artifacts in game), I thought that the ability to select items for your plot was user friendly. I think it gives a nice appeal, especially when passing by your plot or your neighboring plots, when you can clearly see the items. Before going into gameplay, I had the assumption that the items would be relatively the same in size, however I was pleasantly surprised seeing how they weren’t. When viewing the items in the marketplace there was no way to judge how big the items were relative to the Axies themselves. What stood out to me the most with regard to items is the size of them. Similar to the Axie art is the item art, which is just as beautiful. They are still the adorable, or even more adorable, Axies we know and love. Each part keeps its uniqueness and you can still easily identify all of them by just looking at them. The ability for the team to translate the Axies we see in battle and in our inventories to the Axies we see in game is truly incredible. The next detail that really stood out, and we knew it would, is the Axie Art. My plot at The Edge (yeah I’m branding that) With the fire being the center of your plot, you can always hear that noise and feel at home. There is nothing more soothing and relaxing than listening to a fire crackle. Also, the fire crackling was an incredible touch. The music does not lull you to sleep, it keeps you engaged. The music is adventurous and motivating to the point where you feel upbeat and energetic playing the game. The first thing that I noticed and enjoyed were the sound effects of the game. Anything that tries to enter this map will be taken down in battle! /7LKwW50T4z- YCB December 4, 2020 I will not leave until my watch has ended. I am the defender at the Edge (of the map).
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